Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Wednesday, 8 September 2010

Rage Of Dinosaurs

In 1994 the 2D fighter Primal Rage was developed by Atari Games (Probe on home consoles) and published by Atari (Time Warner on consoles.) First off, can 1994 qualify being called 'retro'? Well Sony's original Playstation is thought of by some (including myself) as being retro, so this slab of gaming brilliance does indeed. (Defining what is retro will always be argued in the same way nobody can ever agree on BEST OF lists, its all down to personal choice.)
Anyway onto the game. I didn't play a lot of this when it was released but recently got it bundled on one of those retro compilations (Midway Arcade Treasures 2 on Xbox) and I must say WOW! What a cool game and seriously good looking compared to some of the titles on offer back in '94. Playing it last night, I often caught myself forgetting to play properly simply in order to just ogle the screen. It really IS that nice looking.
I really love the story behind it too. Whereas other fighters like to confuse its audience with ludicrous, off the wall stories (Tekken im looking at YOU) Primal Rage has a neat straightforward clash between the Virtuous beasts and the Destructive beasts.

In camp virtuous we have -
Armadon - God of Life
Blizzard (giant ape)- God of Gooodness and Virtue
Sauron - God of Hunger (what a strange thing to be a god of?!?)
Talon (velociraptor)- God of Survival

And on the bad Destructive team we have -

Chaos - the charmingly sounding God of Decay
Diablo (T Rex) - God of Evil and Destruction
Vertigo - God of Insanity

Nit-Pickers will of course peg this as being just as ridiculous as anything Tekken has come up with, but NAY I say! Take away the god like statuses and all you have is an almighty scrap between two giant reptiles, which was always happening 60 million years ago.
Another cool thing are the cavemen/women supporters watching the prehistoric punch ups. They whoop it up and jump around clapping if their beast wins and with certain moves you can even bash them into the air with your giant tail or fist. No fun for the hapless cheerleader but a satisfying little extra for you and your dino.
Primal Rage is one the best 90's 2D fighters you can get and to have it for peanuts is a wonderful thing indeed. Praise be the God of games!
Oh and the games coolest dinosaurs? Without doubt its the two apes (Blizzard & Chaos) and Diablo, a fiery red T Rex. Awesomness!

Wednesday, 11 August 2010

Pac Man - A Legend That Is All Face

The 80's spawned a slew of classic videogames and when Namco released Pac Man in 1980 to a delighted audience, Pacmania took off like wildfire. (Can fire actually take off? Hmm answers on a postcard.) The game itself was simple; guide a yellow orb around a maze while being chased by ghosts (Blinky, Pinky, Inky & Clyde) and eating dots and various fruit to get a hi-score. Eat one of the larger flashing dots and for a few seconds Paccy was able to chase and eat his pursuers.
To me it is arcade gaming in its purest form where it is all about the scores and 30 years on (where does time disappear too? *shudder*) I am STILL going back to it via a Playstation 3 download to try and beat my best score. (For the record it stands at a rather puny 20180 in 5 mins 23 seconds.) It never gets old for me. Frustrating at times when I get close to beating my personal best only to balls it up but never old. Its the typical timeless classic that resulted in an avalanche of spin off merchendise from lunchboxes and figures to duvet covers and shampoo. (Ive never actually seen the shampoo but its bound to be in Japan somewhere.)

Photobucket
the iconic intro screen

Pac Man is without doubt one of THE most recognisable videogaming mascots, in fact a great mascot for everything 1980's. The yellow guy is up there with breakdancing and Miami Vice. And who can forget that catchy music at the start of the game? Great stuff and for me the whole Pac Man package from arcade cabinet to cartoony images and bright colours heralded the arrival of computers and technology, announcing to the world 'This Is The Future!'
Regarding the games enemies, or ghosts, many casual players are not aware how clever they are. To onlookers watching Pac Man being played it looks like the ghosts are just following any path through the maze but this is not the case. Each of the four have different 'personalities' and styles. Blinky is the chaser, Pinky an ambusher, Inky is fickle and Clyde is the stupid one. Paccy creator Toru Iwatani said that he had designed each enemy with its own distinct personality in order to keep the game from becoming impossibly difficult or boring to play.
Some retroheads are divided in so far as the game itself is concerned, some are even bored of it but there's no doubting its impact on the entertainment world. Pac Man was/is HUGE! A giant amongst erm...yellow discs with big mouths. And don't forget there was Ms Pac Man (Pac Woman surely?) who also had her own games. Now how many game heroes can say they have girlfriends to go home to after a tiring day being set upon by neon ghosts? Not many. Wacca Wacca Wacca Wacca!

Thursday, 5 August 2010

Double Dragon: The Fist Whisperer

Waaay back in 1987 Technos Japan developed the now legendary arcade game Double Dragon, a fighting title that would inspire other computer brawlers for years to come. And like Green Beret before it, this was one of my early pixelated 'loves'. (Steady on...worried ed.) I remember first seeing the cabinet (through starry eyes) in the arcade that was on Swansea marina. And so blown away was I by the great graphics and cool fighting moves that I regularly skipped school and jumped a train to Swansea just to play it.

Photobucket ♦ the famous intro screen ♦

The story was simple; twin brothers Billy and Jimmy Lee battle their way through the Black Warriors gang in order to save Marion, who curiously enough was BOTH the siblings love interest. (Hmm I bet conversation was interesting when those two hit the pub!)
There were four stages in all - City Slum, Factory, Woods and Bosses Hideout and players could either go solo playing as Billy, or a friend could join in as Jimmy in the two player cooperative mode. Doing it this way added extra moves like one could hold an enemy while the other used him as a punchbag. Neat.
A few things made this a fabulous title for me. Firstly it looked fantastic, characters were chunky and there were enough different types (whipcracking girls, green hulks etc) to keep it from getting boring. Even details like advertisements on brick walls impressed no end (see pic below.) Then of course there were the moves. Simple punch and kicks but also headbuts, grabs plus the ability to pick up bats, knives and whips. It was all very new and exciting back then trust me.

Photobucket ♦ check out the Scoop mini ♦

If you were successful in getting to the Boss Hideout at the end (and beating the Boss naturally,) one of two endings were triggered. If you had been playing solo then all would happen is Marion would fall into your arms and everything would be tickety boo, disappearing into the sunset and all that. If players had been playing in cooperative mode however then after beating the Boss, Billy and Jimmy fought each other for the honour of taking the delightful Marion's hand. (Some more interesting pub chatter between these two, after the blood dried of course!)
It was, and still is, a wonderful arcade game which inevitably got its fair share of conversions onto home computers. ZX Spectrum, Commodore 64, Atari 2600, Sega Master System, Gameboy, the list goes on and on. And well it should because Double Dragon stood out even during a time when other future classics were jostling for prime space in the arcade halls.
You can still see the inspiration of it in this current age of ever powerful consoles, just look at the scenario mode in Tekken 6 for example, pure Double Dragon gameplay. Everytime I play this mode I smile to myself, remembering the golden era of videogames when thinking about playing arcade quality games in the home was a distant dream. We owe a lot to Double Dragon, it helped shape a genre.